Archive for July, 2006


Desktop as a metaphor got hot again recently as the latter Bumptop and Multi-Touch Interaction demos showed.


Multi-Touch Interaction Research

The multi-touch possibility is seemed to be patented for Nintendo DS and we know for sure that all upcoming consoles, Nintendo Wii, PS3 will have gesture technology interfaces, while PS2 already had EyeToy and Microsoft has just licensed one for the XBOX 360 Live Vision. Latter is provided by GestureTek who seems to be getting into Sony EyeToy as well. (I wonder what will they add to what Richard Marks did till now.)

While the most widely known Minority Report interface was developed by Schematic, more and more functional ones pop up from giants like Sony or small independent developers like Natural Interaction.

Sony Revolution

Natural Interaction Interactive Wall

Within the currently available desktop mouse gestures also gain recognition. Besides browsers like Opera and Firefox, mostly games do utilize this possibility, namely Myth, Black & White (2001), Arx Fatalis (2002) and recently Darwinia and Okami.

Okami gameplay

P.S.: My favourite funny one is the automated Max Headroom that is sCrAmBlEd?HaCkZ!


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Oh, two friends of mine just met, Sudden and Lee.

Past week Simile Timeline just surfaced, as they defnie it, it “is a DHTML-based AJAXy widget for visualizing time-based events.”

I was fascinated as I’m still pursuing the goal of making a visual cv. Simile is nice and free, although documentation is not user friendly and the engine shouts for an editor. The actual timeline format is straight-forward, but I had some problems actually figuring out what could be done how – inline links does not work for me for some unknown reasons.

Good examples of include a career timeline and a generated log-based one.

Also worth noting Dandelife, a social biography network. To get you started you may want to see what co-founder Kelly Abbott did.

Update: “HTML added into event descriptions won’t display, and quotation marks in titles also won’t work.” (via Lifehacker). Found out about Long Now, a Python timeline engine.

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